{$CLEO .cs}

0000:

03BC: 0@ = create_sphere_at 2070.477 1088.977 -2.5922 radius 3.0  //lv1  n            //
03BC: 1@ = create_sphere_at 2083.772 1072.879 10.8203 radius 3.0  //
03BC: 2@ = create_sphere_at 2033.869 1201.731 -2.5922 radius 3.0  // lv1 s
03BC: 3@ = create_sphere_at 2017.976 1165.857 10.813 radius 3.0   //
03BC: 4@ = create_sphere_at 2009.187 1254.405 10.813 radius 3.0   //
03BC: 5@ = create_sphere_at 2090.698 1208.339 10.8203 radius 3.0  //
03BC: 6@ = create_sphere_at 2124.889 2068.21 -3.2656 radius 3.0   //
03BC: 7@ = create_sphere_at 2112.381 2097.017 10.8203 radius 3.0 
03BC: 8@ = create_sphere_at 2159.976 2161.248 -3.2656 radius 3.0 
03BC: 9@ = create_sphere_at 2165.63 2121.218 10.8203 radius 3.0 
03BC: 10@ = create_sphere_at -1967.667 -850.7619 13.0078 radius 3.0   //  foster walley
03BC: 11@ = create_sphere_at -2002.155 -877.0148 32.1719 radius 3.0 
03BC: 12@ = create_sphere_at -2055.98 -771.8103 13.0078 radius 3.0     //
03BC: 13@ = create_sphere_at -2042.778 -762.269 32.1719 radius 3.0 
03BC: 14@ = create_sphere_at -2130.449 221.4196 13.0078 radius 3.0 
03BC: 15@ = create_sphere_at -2110.111 224.3921 34.7445 radius 3.0 
03BC: 16@ = create_sphere_at -2167.343 331.4842 13.0078 radius 3.0 
03BC: 17@ = create_sphere_at -2132.614 302.4814 34.5142 radius 3.0  //  Cranberry
03BC: 18@ = create_sphere_at -1793.412 808.0029 24.8906 radius 3.0 
03BC: 19@ = create_sphere_at -1765.934 929.3738 7.0142 radius 3.0    // piramida sf
03BC: 20@ = create_sphere_at -1781.142 877.3448 24.8906 radius 3.0 
03BC: 21@ = create_sphere_at -1765.934 929.3738 7.0142 radius 3.0 
//03BC: 22@ = create_sphere_at 554.8063 -1784.656 -50.9858 radius 3.0  //   Long Beach lin 2 S dir1
03BC: 22@ = create_sphere_at 512.6854 -1781.0612 -36.1969 radius 3.0  //   Long Beach lin 2 S dir1
03BC: 23@ = create_sphere_at 570.1121 -1732.787 -21.7922 radius 3.0    //  LongBeach lin 2 N dir 0
03BC: 24@ = create_sphere_at 534.3115 -1767.9792 5.7049 radius 3.0    //  Beach Mariya vihod na pesok
//03BC: 25@ = create_sphere_at 548.4492 -1786.996 -50.9922 radius 3.0   // Long Beach S dir1 vihod
03BC: 25@ = create_sphere_at 512.6397 -1781.1262 -36.1969 radius 3.0   // Long Beach S dir1 vihod
//03BC: 26@ = create_sphere_at 572.6263 -2437.788 -50.9922 radius 3.0    //New Island S dir
03BC: 26@ = create_sphere_at 573.8804 -2437.8459 -50.9922 radius 3.0    //New Island S dir
03BC: 27@ = create_sphere_at 551.5872 -2516.497 3.0075 radius 3.0       // NI Mcd
03BC: 28@ = create_sphere_at 609.9095 -2546.866 -50.9922 radius 3.0    // NI N dir 0
03BC: 29@ = create_sphere_at 577.4985 -2571.657 2.99 radius 3.0       //  NI
//2018.3007 1166.031 10.813
03BC: 30@ = create_sphere_at 2018.3007 1166.031 10.813 radius 6.0


:NONAME_750
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @NONAME_750 
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2070.477 1088.977 -2.5922 radius 3.0 3.0 1.0 
jf @NONAME_849 
Actor.PutAt($PLAYER_ACTOR, 2084.1309, 1062.5029, 10.8129)  //2084.1309 1062.5029 10.8129
wait 0 
jump @NONAME_750 

:NONAME_849
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2083.758 1079.788 10.8203 radius 3.0 3.0 1.0    //2083.772 1072.879 10.8203   
jf @NONAME_924 
Actor.PutAt($PLAYER_ACTOR, 2061.372, 1083.093, -2.5858)
jump @NONAME_750 

:NONAME_924
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2033.869 1201.731 -2.5922 radius 3.0 3.0 1.0 
jf @NONAME_999 
Actor.PutAt($PLAYER_ACTOR, 2018.839, 1158.365, 10.8203)
jump @NONAME_750 

:NONAME_999
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2083.758 1079.788 10.8203 radius 3.0 3.0 1.0 
jf @NONAME_1000 
Actor.PutAt($PLAYER_ACTOR, 2043.483, 1197.364, -2.5922)
jump @NONAME_750 

/////
:noname_1000
 wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2018.3007 1166.031 10.813 radius 3.0 3.0 1.0 
jf @NONAME_1074 
Actor.PutAt($PLAYER_ACTOR, 2044.1794, 1195.8923, -2.5922)
jump @NONAME_750 
 


////
:NONAME_1074
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2009.187 1254.405 10.813 radius 3.0 3.0 1.0 
jf @NONAME_1149 
Actor.PutAt($PLAYER_ACTOR, 2043.483, 1197.364, -2.5922)
jump @NONAME_750 

:NONAME_1149
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2090.698 1208.339 10.8203 radius 3.0 3.0 1.0 
jf @NONAME_1224 
Actor.PutAt($PLAYER_ACTOR, 2061.372, 1083.093, -2.5858)
jump @NONAME_750 

:NONAME_1224
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2124.889 2068.21 -3.2656 radius 3.0 3.0 1.0 
jf @NONAME_1299 
Actor.PutAt($PLAYER_ACTOR, 2112.303, 2085.795, 10.8203)
jump @NONAME_750 

:NONAME_1299
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2112.381 2097.017 10.8203 radius 3.0 3.0 1.0 
jf @NONAME_1374 
Actor.PutAt($PLAYER_ACTOR, 2134.913, 2074.272, -3.2592)
jump @NONAME_750 

:NONAME_1374
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2159.976 2161.248 -3.2656 radius 3.0 3.0 1.0 
jf @NONAME_1449 
Actor.PutAt($PLAYER_ACTOR, 2164.472, 2129.81, 10.8203)
jump @NONAME_750 

:NONAME_1449
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2165.63 2121.218 10.8203 radius 3.0 3.0 1.0 
jf @NONAME_1524 
Actor.PutAt($PLAYER_ACTOR, 2151.343, 2165.301, -3.2656)
jump @NONAME_750 

:NONAME_1524
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2002.155 -877.0148 32.1719 radius 3.0 3.0 1.0 
jf @NONAME_1603 
Actor.PutAt($PLAYER_ACTOR, -1972.906, -857.8127, 13.0142)
wait 0 
jump @NONAME_750 

:NONAME_1603
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -1967.667 -850.7619 13.0078 radius 3.0 3.0 1.0 
jf @NONAME_1678 
Actor.PutAt($PLAYER_ACTOR, -1999.817, -869.0618, 32.1642)
jump @NONAME_750 

:NONAME_1678
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2055.98 -771.8103 13.0078 radius 3.0 3.0 1.0 
jf @NONAME_1753 
Actor.PutAt($PLAYER_ACTOR, -2043.049, -769.9373, 32.1719)
jump @NONAME_750 

:NONAME_1753
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2042.778 -762.269 32.1719 radius 3.0 3.0 1.0 
jf @NONAME_1828 
Actor.PutAt($PLAYER_ACTOR, -2046.667, -770.3683, 13.0078)
jump @NONAME_750 

:NONAME_1828
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2130.449 221.4196 13.0078 radius 3.0 3.0 1.0 
jf @NONAME_1907 
Actor.PutAt($PLAYER_ACTOR, -2110.561, 217.7458, 35.3136)
wait 0 
jump @NONAME_750 

:NONAME_1907
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2110.111 224.3921 34.7445 radius 3.0 3.0 1.0 
jf @NONAME_1982 
Actor.PutAt($PLAYER_ACTOR, -2140.261, 224.7502, 13.0078)
jump @NONAME_750 

:NONAME_1982
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2167.343 331.4842 13.0078 radius 3.0 3.0 1.0 
jf @NONAME_2057 
Actor.PutAt($PLAYER_ACTOR, -2133.058, 311.1478, 35.2882)
jump @NONAME_750 

:NONAME_2057
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2132.614 302.4814 34.5142 radius 3.0 3.0 1.0 
jf @NONAME_2132 
Actor.PutAt($PLAYER_ACTOR, -2157.933, 327.4191, 13.0078)
jump @NONAME_750 

:NONAME_2132
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -1793.412 808.0029 24.8906 radius 3.0 3.0 1.0 
jf @NONAME_2211 
Actor.PutAt($PLAYER_ACTOR, -1765.934, 929.3738, 7.0142)
wait 0 
jump @NONAME_750 

:NONAME_2211
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -1777.516 930.8101 7.0078 radius 3.0 3.0 1.0 
jf @NONAME_2286 
Actor.PutAt($PLAYER_ACTOR, -1792.615, 817.1816, 24.8906)
jump @NONAME_750 

:NONAME_2286
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -1781.142 877.3448 24.8906 radius 3.0 3.0 1.0 
jf @NONAME_2361 
Actor.PutAt($PLAYER_ACTOR, -1819.92, 825.1251, 7.0078)
jump @NONAME_750 

:NONAME_2361
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -1814.136 817.2178 7.0078 radius 3.0 3.0 1.0 
jf @NONAME_2515 
Actor.PutAt($PLAYER_ACTOR, -1781.505, 864.9456, 24.8906)
jump @NONAME_750 

//:NONAME_2436
//wait 0
//if 
//00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 548.2416 -1790.6051 -50.9922 radius 3.0 3.0 1.0   
//jf @NONAME_2515                                                                                      //
//Actor.PutAt($PLAYER_ACTOR, 609.13, -1719.4, 15.001)
///wait 0 
//jump @NONAME_750 

:NONAME_2515
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 610.6147 -1710.683 14.4552 radius 3.0 3.0 1.0    //na perexod lb    
jf @NONAME_2590 
Actor.PutAt($PLAYER_ACTOR, 556.7094, -1805.599, -50.9922)                                      // oshibka lb
jump @NONAME_750 

:NONAME_2590
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 534.3115 -1767.9792 5.7049 radius 3.0 3.0 1.0     //    Beach pesok
jf @NONAME_2665 
Actor.PutAt($PLAYER_ACTOR, 558.174, -1782.696, -50.9858)
jump @NONAME_750 

:NONAME_2665
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 512.6397 -1781.1262 -36.1969 radius 3.0 3.0 1.0 
jf @NONAME_2740 
Actor.PutAt($PLAYER_ACTOR, 546.0014, -1769.53, 5.7517)
jump @NONAME_750 

:NONAME_2740
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 572.6263 -2437.788 -50.9922 radius 3.0 3.0 1.0 
jf @NONAME_2819 
Actor.PutAt($PLAYER_ACTOR, 548.7816, -2509.369, 3.1959)
wait 0 
jump @NONAME_750 

:NONAME_2819
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 551.5872 -2516.497 3.0075 radius 3.0 3.0 1.0 
jf @NONAME_2894 
Actor.PutAt($PLAYER_ACTOR, 582.2731, -2440.629, -50.9922)
jump @NONAME_750 

:NONAME_2894
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 609.9095 -2546.866 -50.9922 radius 3.0 3.0 1.0 
jf @NONAME_2969 
Actor.PutAt($PLAYER_ACTOR, 578.4556, -2574.791, 3.1923)
jump @NONAME_750 

:NONAME_2969
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 572.9985 -2570.921 2.99 radius 3.0 3.0 1.0 
jf @NONAME_750 
Actor.PutAt($PLAYER_ACTOR, 599.4966, -2554.051, -50.9858)
jump @NONAME_750 
